Getting Started

Quite a few people have asked me during these two years how and why I started my career with Blender.

Why?

The reason for choosing Blender to learn 3D is quite obvious, at least for me. I didn't want to pay for a 3D software before knowing if I was going to like 3D in general and I knew that learning one or another software, in the medium term, was going to mark my future as a 3D artist. On the other hand, I wasn't sure that a 30-day trial version was going to do me much good either, since my daily availability was limited.

So I decided to go for Blender for several reasons: It's free, I found a community very willing to help and I discovered several very affordable courses to learn with a good base.

How?

When I started looking for courses with which to learn, I was lucky enough to come across a man who has a gift for teaching and also had formed a group of people (students) around him that help a lot to new colleagues. I'm talking about Oliver Villar and his blendtutsdigital school.

Oliver teaches an exceptional Hard-Surface modeling course where you learn how to make anything inorganic in 3D. This is the base. You learn to model with very good habits using a perfect mesh based on quads and with that you learn to use Blender at a high level.

Once you know how to model well, the next step is to learn the render engine, in my case cycles, which is Blender's native render engine.

To learn cycles, digital sculpture, infoarchitecture, animation and everything else you can think of related to 3D, I recommend pixelodeon3Dschool, the school of Diego Moya and Leticia Fernandez.

At Pixelodeon you can book different courses at a good price and again, with an exceptional community and attention by the teachers.

That said, it's just a matter of putting in the hours!


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